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ctrl+R: Reflections on Prompting Reflective Game Design

EasyChair Preprint no. 1070

4 pagesDate: May 31, 2019


In this presentation we will explore multiple levels of our research question: “What makes a reflective game?” We will first trace the lineage of our game design tool called ctrl+R that is intended to prompt new and reflective game ideas. We will secondly review the preliminary qualitative data collected from a test run of ctrl+R during Global Game Jam 2019, before reflecting on our learned insights about making contexts that we will continue to apply during further ctrl+R development.

Keyphrases: creativity, game design, game jam, learning, reflection, reflective game design

BibTeX entry
BibTeX does not have the right entry for preprints. This is a hack for producing the correct reference:
  author = {Rebecca Goodine and Rilla Khaled},
  title = {ctrl+R: Reflections on Prompting Reflective Game Design},
  howpublished = {EasyChair Preprint no. 1070},

  year = {EasyChair, 2019}}
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