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Development of Physics Learning Software Complex Using Leap Motion

EasyChair Preprint no. 2724

12 pagesDate: February 20, 2020


The purpose of this article was to talk about the developed software product. Also, the article reflects the issue of relevance and technological capabilities of the IT world in the direction of virtual educational software. The work also raises the issue of gamification and the industry of serious games. Various analogs of applications and studies in the field of use and evaluation of the practical benefits of such programs are discussed. This article describes the development of a software package for virtual physics laboratories for studying a school physics course. In the course of work on the application, the Unity game engine was used to model 3Ds Max 3D objects. Laboratory works corresponds to the school physics course and fully implements the necessary functionality. Each of the laboratory work of the complex is described in detail and reflected in the form of screenshots. It also describes how to use the Leap Motion controller.

Keyphrases: Leap Motion, Physics, Virtual Reality

BibTeX entry
BibTeX does not have the right entry for preprints. This is a hack for producing the correct reference:
  author = {Yevgeniya Daineko and Madina Ipalakova and Dana Tsoy and Aigerim Seitnur and Daulet Zhenisov},
  title = {Development of Physics Learning Software Complex Using Leap Motion},
  howpublished = {EasyChair Preprint no. 2724},

  year = {EasyChair, 2020}}
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