Download PDFOpen PDF in browserVirtual Reality Reconstructions of Ancient Sites: Methodologies and Ethical ConsiderationsEasyChair Preprint 1424514 pages•Date: August 1, 2024AbstractThe use of virtual reality (VR) technology in reconstructing ancient sites has gained significant momentum, offering immersive experiences that bridge the gap between the past and the present. This paper explores the methodologies employed in VR reconstructions of archaeological sites, highlighting the interdisciplinary collaboration required between historians, archaeologists, computer scientists, and digital artists. Key techniques include 3D scanning, photogrammetry, and computer-generated imagery (CGI), which collectively contribute to creating accurate and engaging virtual environments. The paper also delves into the ethical considerations inherent in VR reconstructions. Issues such as authenticity, representation, and the potential for misinterpretation are critically examined. The challenge of balancing artistic interpretation with historical accuracy is addressed, alongside concerns about the commodification of cultural heritage. Additionally, the paper discusses the implications of access and inclusivity, considering how VR experiences can democratize access to cultural heritage or exacerbate existing inequalities. Overall, this study aims to provide a comprehensive overview of the current state of VR reconstructions in archaeology, emphasizing the need for ethical guidelines and best practices to ensure that these digital endeavors respect and preserve the cultural significance of the sites they depict. Keyphrases: Ethical Considerations, Teechnology, VR Construction, Virtual Reality
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