Download PDFOpen PDF in browserA community-driven language app for learning maritime English vocabulary6 pages•Published: January 6, 2018AbstractThis paper describes the adaptation of a foreign language app called Guess it! Language Trainer, successfully used for several years with students from a German language course at the University of Cádiz, to suit the needs of Maritime English learners. The app is based on a community-driven learning system to support students in their vocabulary learning, especially outside class. The system requires students to guess words with the help of a given context; then, to assess and, eventually, report the words and sentences they have played and later, to create and propose their own sentences for one or more words from the course syllabus. Once students have introduced their own example sentences, these become part of the learning system—hence being available to the entire learner community for peer-assessment. By promoting students to actively participate in the design of their own learning resources, the authors aimed both to pay tribute to the increasing demand of researchers and practitioners to design learner-centered environments as well as to provide a learning system that can easily be implemented and adapted to different learning contexts, taking into account students’ language proficiency as well as collective learning preferences.Keyphrases: community driven learning system, learner centred environment, mall, maritime english, peer assessment In: Alejandro Curado (editor). LSP in Multi-disciplinary contexts of Teaching and Research. Papers from the 16th International AELFE Conference, vol 3, pages 144-149.
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